Soldier of Fortune 2 Aimbot

User Interface with animated Banner, dual menus & a console,winamp
Aimbot 1 x normal 1 x visual
Autofire
Aim Through Walls
Fov X Control
FovY Control
Xvec
Yvec
Zvec
Aim On Fire Button [stealth]
Visual Aimvec - Draws a bullseye target on your model, where your aimvec is.
Anti-recoil - user defined
Cartoon models - 4 x standard colors - 1 x user defined colors(0-255)
Solid chams - 8 mixed
Transparent Chams - 4 x standard colors - 1 x user defined colors(0-255)
Items Hack - A mixture of weapon names[text esp] & colored items hack
Removals - smoke , flash & fog
Effects Coloring - smoke , flash, flames, tracers
QuickTouch Winamp - Play , Stop, pause, next, previous, show server track

Soldier of Fortune Wallhack and No Fog

For Use with Visual Studio v6+
Download Crusader's bloody awesome WrapGen v2 - WrapGen v2

Open OpenGL32.cpp
Line 117 : Inside the function before (*orig_glEnable) (cap);
Add these 2 lines
Code:
 if (cap == GL_FOG)
return;
This will remove Fog completely.

Open OtherOGL.cpp
Aprox Line 637: Function sys_glDrawElements (This controls drawing of all models etc)
Above (*orig_glDrawElements) (mode, count, type, indices); add
Code:
 if (count > 600 && count < 1500)
(*orig_glDisable) (GL_DEPTH_TEST);
That's it compile and place opengl32.dll from Release Directory into your SOF2 directory.. This is just a small mod without any key binds etc.. but as you can see any model with a polycount of 600 to 1500 will now come to the fore-front.. Some models are weird and have 3 parts to them.. Torso + legs on one, and arms another with the head seperate also... But you see enough to know they're there..